A multi-client Bulletin Board System built using socket programming in C/C++. Designed to simulate real-time client-server communication with concurrent connections, message broadcasting, and session handling.
This project implements a real-time Bulletin Board System (BBS) using socket programming. Multiple clients can connect to a central server, send messages, and interact in a shared communication environment similar to a lightweight chat system.
In a team of 3, I contributed heavily to the system design and core networking implementation, including socket setup, message handling logic, and overall architecture integration.