← Back to Portfolio

Turret Tower

A mobile tower-stacking defense game built in Godot where players construct vertical towers with turrets, defend against escalating enemy waves, and push for maximum height before being destroyed.

Turret Tower Screenshot

Project Overview

Turret Tower is a mobile game focused on real-time tower building and defense mechanics. Players stack blocks vertically while each layer contributes turrets that automatically fire at incoming enemies. The goal is to survive waves while maintaining structural balance.

Core Gameplay Loop

  • Tap to drop and stack tower blocks
  • Overhangs are cut (Jenga-style physics)
  • Each block adds defensive turrets
  • Enemies scale in difficulty over time
  • Reach target height to progress
  • Survive as long as possible in endless mode

Game Systems

  • Physics-based stacking system
  • Procedural difficulty scaling
  • Enemy wave spawning system
  • Turret auto-targeting AI
  • Health + structural integrity system

Design Focus

The game was designed around simplicity, addictive loop mechanics, and increasing tension as tower height grows. Emphasis was placed on balancing construction risk with defensive output.

Technologies Used

Godot Engine
GDScript
Game Physics
AI Targeting
Mobile Game Design